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・ Space lattice passive repeater
・ Space launch
・ Space Launch Initiative
・ Space Launch Liability Indemnification Extension Act
・ Space launch market competition
・ Space Launch System
・ Space Launch System (Turkey)
・ Space Launcher System
・ Space law
・ Space Lawyer
・ Space Legion
・ Space Liability Convention
・ Space Like Alice
・ Space logistics
・ Space Lord
Space Lords
・ Space Lords (short story collection)
・ Space Manbow
・ Space Mandino
・ Space manufacturing
・ Space mapping
・ Space Marauder
・ Space March
・ Space marine
・ Space marine (disambiguation)
・ Space Marines (film)
・ Space Marines (wargame)
・ Space Marines (Warhammer 40,000)
・ Space Master X-7
・ Space mathematics


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Space Lords : ウィキペディア英語版
Space Lords

''Space Lords'' is an arcade game released by Atari Games in 1992. It is a first-person perspective space combat video game. The gameplay allows the player to fly in any direction.
This multiplayer game provides each player with their own cabinet with two screens each and separate controls. Two cabinets can be connected by a link cable, for a total of four screens with potentially eight players. A single cabinet has a red ship on one side, and a green ship on the other. A second cabinet connected to the first has a blue ship and a yellow ship.
==Gameplay==
To play, a player starts the game as the Pilot of the ship, controlling the direction and speed at which the ship travels, and shooting the lasers and nukes directly ahead at whatever was in the center of the screen. Incoming nukes can be avoided using the "Hyperspace" control.
Another player can serve as Co-Pilot/Gunner (CPG) for each side. The CPG has a targeting reticle used to fire off-center at targets of opportunity. The targeting reticle does not remain stationary relative to the player's ship, but stationary relative to the surroundings, which means that it races to the edge of the screen as soon as the player's ship makes a turn, if the CPG does not compensate. The addition of a CPG enables the "Cloak" button on the CPG's side and adds one extra nuke and one extra hyperspace for the ship.
The ship's "hit points" are represented by "Energy," which slowly depletes as the game progresses, even if the player does nothing. Time, cloaking, and taking damage all deplete Energy. When the Energy bar reaches zero, the ship is destroyed, the defeated player loses one "life," and they return to the game's main menu. In the case of the ship being destroyed by enemy fire, the computer voice announces what race or opposing player had killed the player. At the end of missions, Energy replenishes, but if a player wishes to stay alive, they must destroy opposing ships to salvage Energy from them. Depending on the settings on individual machines, players start with anywhere from 1 (default) to 4 lives, with an additional life added for having a Co-pilot/Gunner. If the last life is lost, the player has an option to insert more credits to continue the game.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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